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Simple Optimized Blur Shader - Unity Forum
Simple Optimized Blur Shader - Unity Forum

3d - Unity - soft blur effect for dark void edges - Game Development Stack  Exchange
3d - Unity - soft blur effect for dark void edges - Game Development Stack Exchange

unity - Fade edges of 2D spline-mesh - Game Development Stack Exchange
unity - Fade edges of 2D spline-mesh - Game Development Stack Exchange

Blur Shader using Shader Graph in Unity3D - codinBlack
Blur Shader using Shader Graph in Unity3D - codinBlack

Shader To Draw Edges - Unity Forum
Shader To Draw Edges - Unity Forum

How to create a UI Blur with Unity Shader Graph | Jettelly
How to create a UI Blur with Unity Shader Graph | Jettelly

How soften hard edges - Questions - three.js forum
How soften hard edges - Questions - three.js forum

Blur Shader using Shader Graph in Unity3D - codinBlack
Blur Shader using Shader Graph in Unity3D - codinBlack

Shader] How do I make the edge of this circle soft/fall off? (Code in  comments) : r/Unity3D
Shader] How do I make the edge of this circle soft/fall off? (Code in comments) : r/Unity3D

Unity - Manual: Anti-aliasing
Unity - Manual: Anti-aliasing

Post Processing
Post Processing

Unity UI Blur In HDRP — TuriyaWare
Unity UI Blur In HDRP — TuriyaWare

Unity - Manual: Motion Blur
Unity - Manual: Motion Blur

Depth Of Field
Depth Of Field

Unity UI Blur In HDRP — TuriyaWare
Unity UI Blur In HDRP — TuriyaWare

How to create a UI Blur with Unity Shader Graph | Jettelly
How to create a UI Blur with Unity Shader Graph | Jettelly

Unity - Manual: Blur (Optimized)
Unity - Manual: Blur (Optimized)

Unity - Manual: Blur
Unity - Manual: Blur

Shader exploration: The art of blurring - #InnoBlog
Shader exploration: The art of blurring - #InnoBlog

Is there a way to counter those white edges in Unity? This is a perfectly  transparent icon it doesn't do that in paint. : r/Unity3D
Is there a way to counter those white edges in Unity? This is a perfectly transparent icon it doesn't do that in paint. : r/Unity3D

Is there a better way to "feather" the edges of a mesh? - Real Time VFX
Is there a better way to "feather" the edges of a mesh? - Real Time VFX

unity - Fade edges of 2D spline-mesh - Game Development Stack Exchange
unity - Fade edges of 2D spline-mesh - Game Development Stack Exchange

Is there a better way to "feather" the edges of a mesh? - Real Time VFX
Is there a better way to "feather" the edges of a mesh? - Real Time VFX

Gaussian Blur Post Process in Unity URP
Gaussian Blur Post Process in Unity URP